The influence of personality traits and game design elements on player enjoyment : a demo on GWAPs for part-of-speech tagging

Publication type
C1
Publication status
Published
Authors
Segundo Diaz, R., Rovelo, G., Bouzouita, M., Hoste, V., & Coninx, K.
Editor
Mads Haahr, Alberto Rojas-Salazar and Stefan Göbel
Series
Serious games
Volume
14309
Pagination
353-361
Publisher
Springer (Cham)
Conference
9th Joint International Conference, JCSG 2023 (Dublin, Ireland)
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(.pdf)
View in Biblio
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Abstract

This demo paper presents three Games With A Purpose (GWAPs) created to revise and correct automatically tagged part-of-speech (PoS) of the most extensive collection of Spanish oral data, known as the Corpus Oral y Sonoro del Español Rural (COSER, [7], “Audible Corpus of Spoken Rural Spanish”). The goal is to create a morpho-syntactically annotated and parsed corpus of European Spanish dialects through crowdsourced contributions from non-experts. Players are tasked with assigning grammatical categories (e.g., verb, noun, adjective, pronoun) to words in input texts within the three GWAPs: Agentes, Tesoros, and Anotatlón. The creation of the games follows a user-centred design approach that involves professionals in Computational Linguistics, Dialectology, and Human-Computer Interaction experts and integrates players’ input. This demo paper presents the design motivations and solutions from this collaboration. Furthermore, it examines whether players’ personality traits and using particular Game Design Elements (GDEs) influence their enjoyment.